- Superb reproduction of Paris, its monuments, its revolutionary atmosphere ...
- Many missions and related activities / Good life.
- More fluid gameplay.
- Fighting a little more pointed.
- Cooperation up to 4 players.
- RPG keys to improving Arno.
- Technically perfectible: Fluidity undermined, bugs.
- Scenario bit ambitious given the context.
- IA outdated.
- Load time Duration.
New episode of Assassin’s Creed, new era and new city to explore. For Assassin’s Creed Unity, Ubisoft chose France and its capital, in the heart of the French Revolution. First game to go out only on next-generation consoles (PS4, Xbox One) and PC, it is expected to turn and must be at the height of the historical period it covers. So AC Unity is it as revolutionary as hoped, or is it just one more episode?
Assassin’s Creed Context: interesting missions and a beautiful staging
1789 Arno is accused of a murder he did not commit, and imprisoned in the Bastille. It was here that he met a murderer who became his mentor and guide on the path of revenge, to find those responsible for the murders of his family. A scenario actually quite classic, but enjoyable to follow through an elaborate staging and interesting relationships between the characters.
It is in a revolutionary context that takes place the history of our Arno assassin, who crosses paths of famous people, but it does not interfere with historical events. Indeed, the main adventure missions primarily use the context of the time and therefore does not carry the Revolution throughout our travels. Of course, Assassin’s Creed requires, reality that they are designed to fit into the history of the series, in which assassins and Templars do battle for centuries. The course everything is mixed with the present and the Animus, the technology to relive the genetic memories of some ancestors and makes the player the hero of this adventure. This aspect of the game, however, is more withdrawn than in previous games, with a much more discreet meta-history. This may disappoint if one seeks more answers about the state of the conflict between assassins and Templar in the present, but has the merit of not to disconnect us from Paris adventure Arno. However, some sequences are regularly remind us that we are not really in the eighteenth century and are a good opportunity to discover Paris at different times; We will not say more to avoid spoiling the surprises.
Immersion is still very present thanks to a masterful reproduction of Paris. City Light is remarkably well modeled, with its major monuments and streets full of passersby who go about their business. Of course, do not expect the city map is faithfully reproduced, but the most known places are present and allow to detect if one knows a little the capital.
In this majestic surroundings, several main tasks are waiting for a good fifteen hours minimum. However, it is likely that the journey lasts much longer, as many side missions around the storyline. More than simple quests, they offer real stories and compete in interest with the vicissitudes of the main adventure. Then there are puzzles where it is to find hidden symbols and investigations in which one must find the murderers. AC Unity also uses the principle of buildings to buy and benchmark for improvement. Do not forget of course the classic crops of all kinds of objects for collectors who insist complete the game 100%, which can easily triple the lifespan.
While the missions are generally fairly linear, the most important often take place in open places where we can choose our preferred approach and enter buildings in different ways. The primary mission of the cathedral, presented on video by Ubisoft, is a perfect example – for our part, we chose a different option in which only the target was killed.
Assasin’s Creed Game-play: more fluidity and more body fighting
AC Unity one of these easy to handle games, in which it is difficult to get lost. The interface is also designed in this sense and we watered tips and other indications of play, the point that it can be overwhelming for the regulars. Fortunately, the entire display is customizable and you can choose which modules to display or downright disable all with a simple long press R3 – convenient to make the most of the view when walking on roofs.
Sometimes a little capricious in previous episodes, the free travel has been improved. If it is still running by holding the right trigger button, the risk of inadvertently climb a wall or other object decor greatly reduced. Indeed, to begin a climb sequence, we must now press the cross button (“A” on Xbox One), while pressing the circle button (“B” on One) allows this time to get off the all without interruption. If we simply pull trigger, Arno is expected to remain at the same level and it works well overall.
Manipulation to enter buildings, however, is a little less instinctive, since we have this time depress the trigger left over the right. It unfortunately happens to miss the boat and continue to climb next to a window as we would have liked to get through.
We always have other accessories like firecrackers to distract the guards, or, even more useful, smoke bombs to slip away in the smoke when it turns to vinegar or disturb our target to shoot better without the seen.
Of course, being a good assassin takes experience and it just accumulates points to gain new skills over time: Resistance improvement, fight hand-to-hand or remotely, stealth, picking .. . as for the money, it is used in particular to buy better equipment (weapons, ammunition, accessories …) and enjoy new outfits that change of course the look of our character, but also improve its attributes (health, discretion …). RPG aspects of welcome, even if they do not fundamentally change our approaches confrontations – especially we become more effective and murderous to face increasingly difficult missions.
Directed sublimated Paris, jerky Paris
Directed sublimated Paris, jerky Paris
Expected to turn in terms of graphics, Assassin’s Creed Unity stumbles somewhat because of fluidity often undermined and bugs too frequent at the launch of the game. In fact, despite a lowered definition 900p on Xbox One as PS4 on the number of characters on screen and the large distance to have a cost and the game fall regularly below 25 frames per second – it is locked at 30 frames / sec -. Joystick in hand, these slowdowns are felt good, especially when running in the middle of many passersby, but also sometimes on the roofs.
Another problem is the length of the loading time console, sometimes circling the minute. Certainly, once the mission launched they are scarce, but it still breaks a little rhythm.
On PC, the situation is no better and you have a racing machine to hope to turn it over 30 fps in 1080p with more details on console. Our GTX 680 is thus the pain and jerks are unfortunately many in default setting “high” with anti aliasing 2X.
It must be said that the spectacle which is offered to us is still impressive, with a city of Paris that extends over several kilometers and traverses open world, that is to say, without loading time for cross. Also running over the rooftops of Paris, you can enter many houses which, if they all look alike, are inhabited places and give some credibility. However, despite the overall rendering rather homogeneous and convincing, we note that some textures are not very detailed and the game suffers from a clipping. This is particularly observed on characters whose outfits are gaining in detail when you approach them. A logical choice since it is often faced with several dozen passers who may not necessarily be all detailed on the screen simultaneously, but this technique is expected to remain invisible, especially in scripted sequences like crossing the gallery of Mirrors of Versailles for a ball (early game). Added to this are some strange animations and collision problems that sometimes come to break the immersion.
Also in regard to the characters, it goes from very good to fair, with very well modeled for major faces and a little repulsive heads for some passersby, on which it is better not to linger.
Do not deny our pleasure, despite a few technical obstacles, Assassin’s Creed Unity remains one of the finest games of the moment thanks to a controlled artistic direction. Once immersed in the atmosphere, the technique is quickly forgotten and gives way to the fun of playing in a consistent environment and carefully reproduced.
With a set of framework remarkably reproduced, Assassin’s Creed Unity takes us into Parisian life of the French Revolution and offers rich content and varied enough to make us want to visit the city inside height. This episode, however, has its revolutionary context, since the game play has not changed, even if it becomes deeper thanks to further infiltration and a little bit more involved combat system. It adds a refreshing coop mode. Too bad that the technique is not better controlled and that the AI did not take advantage of the transition to next-generation consoles to gain realism. Adventure in Paris remains convincing as long as we still clings to the formula Assassin’s Creed, which finally evolved only small touches.